Not too long ago, Victorian stealth-em-up Gloomwood received a "research update" that lets players study dissected monsters and then . More recently, the early access immsim's has expanded on those research options.
Spending time at your lab gazing into the abyss now grants permanent passive bonuses. You can dissect crowmen for a holstered speed boost, bat barbers for added jump height, and goatmen for damage reduction. New in this update is the option to research huntsmen, and doing so will grant you the passive bonus called Huntsman's Mark, which enables "critical headshot hits on huntsmen". The way it sends their witch hunter hats leaping into the air on a fountain of blood before their body flops to the ground is truly a sight to behold.
Other changes to the way research works include the option to inject multiple doses of certain serums, and easier-to-read labels on the jars of empty monster parts that demand to be filled. Beyond the science-related changes, this update also adds [[link]] an additional layer of reactivity [[link]] to the world based on story progress. Revisit certain locations and you'll find altered weather, music, and monsters. These newly spawned monsters will only appear once, as the patch notes explain, so "if you're the kind of player who wants to KILL EVERYTHING in the game—you can still do that."