Now, I did not expect Oblivion to be the game that brought my to [[link]] its knees in 2025, but that's kinda what has done. When I first checked over the my initial thoughts were 'oh, that's nice, it's not a resource hog that will devour every space CUDA core or compute unit you throw at it.' Sitting here now, with the running at 99% load and barely scraping 60 fps in the open world outside of the Imperial City, I'm second guessing myself.
What I will say is this is born of my simply booting into the game, slapping each and every slider, from view distance to hair quality, up to Ultra—including Hardware Lumen RT, of course—but to get a vaguely comfortable frame rate I've had to enable both DLSS and Frame Generation. Obviously because I'm an Nvidia apologist.
Stick standard 2x Frame Generation on and I can relax, knowing that I'm getting triple digit frame rates. Although Nvidia's own Frameview and overlay monitoring software don't seem to read the generated frames, claiming that I was still languishing around the 60 - 70 fps mark. That had me initially thinking that FG was giving me practically
nothing, and had me rather concerned for the thousands of dollars worth of GPU silicon struggling away under the Elder Scrolls load.
Thankfully both Rivatuner and Oblivion Remastered's own fps monitors were showing the same higher frame rate, which seems more redolent of the actual performance you would expect from adding in some extra frame smoothing goodness. Though it is worth noting that Rivatuner can be a bit funky when it comes to the 1% Low metrics.
I am able to push that overall frame rate up to around the 170 - 200 fps mark using the DLSS Override feature of the Nvidia App and enabling 4x Multi Frame Gen—and it [[link]] so far looks okay—but absolutely having to use RTX 's one neat trick to get higher frame rates and consistently nail a triple digit frame rate is really something.
Without upscaling or Frame Generation, I'm back down to a native 4K experience of around the 50 fps mark, and even with DLSS enabled I'm often dropping down below 60 fps in the outdoors areas.
That obviously changes indoors, with a far more limited view distance and the game engine having to do far less graphically intensive work. With 4x MFG I'm suddenly hitting a heady 200+ fps in those dark corridors.
But still, it's interesting to me that when you go cavalier with the in-game graphics settings in Oblivion Remastered that even the RTX 5090 will struggle. Thankfully, it's still a PC game with the bones of OG Oblivion at its heart, so there are myriad ways to bump up the frame rate, whether that's purely by stepping back the overall settings a touch, or being more aggressive in the upscaling level you're aiming for. And if you've somehow managed to bag yourself an RTX 50-series GPU you get to use Frame Generation in all its forms, too.
You could even do what I did the first time I played the back in 2006 and just run it in a tiny window on your 14-inch CRT monitor, y'know, just to squeeze out a playable frame rate. My old GeForce 6600 LE really did not cope with that game…