erinmagazine

Sony's Giant List Of Video Games

Published on January 01, 0001 by Chef Mia

Imagine, if you will, a giant list. Maybe it’s an Excel file. Or on a whiteboard somewhere in Sony’s offices. Maybe it’s written on index cards. On that list is a ton of names that Sony has been compiling based on fan tweets and requests for three months now. Final Fantasy Type-0 is on there. So is Yakuza. And Shenmue. And many, many others, compiled when Sony’s Giovanni Corsi started asking fans to submit requests Sony’s goal: to bring as many of those games as possible to PlayStation platforms and, if they were never released outside of Japan, to bring those games West. This afternoon at the big PS4 event in Manhattan, I chatted with Sony’s Adam Boyes about what the folks behind PlayStation have planned for the future. Boyes is in charge of third-party publisher and developer relations, which means it’s his job to interact with all the non-Sony companies that make games for Sony’s platforms. He’s the one who worked with the folks at Gearbox to get their shooter Borderlands 2 on Vita. And now he’s promising more—and teasing good news for people who are into Japanese games.cnx.cmd.push(function(){cnx({"playerId":"e3616d04-4972-4839-a63a-c6975e2e9731","settings":{"advertising":{"macros":{"AD_UNIT":"/23178111854/od.kotaku.com/article","CHILD_UNIT":"article","POST_ID":"1463345943","POST_TYPE":"post","CHANNEL":"uncategorized","SECTION":"","SUBSECTION":"","CATEGORIES":"uncategorized","TAGS":"playstation","NOP":"0"},"timeBeforeFirstAd":0}}}).render("cnx-player-main")}); Read our whole conversation: Schreier: So I know that in August, I remember Gio Corsi was tweeting about like, tell us what— Boyes: Building lists, hashtag building lists. Schreier: Yeah, exactly, can you tell me how that’s progressed? Boyes: He’s got a massive list, yeah. We’re hunting it down—so basically, when we started the third-party production team, it was born out of necessity. We had a lot of publishers and a lot of content that had come out for various platforms and various สล็อต territories that weren’t necessarily coming to our territory, platforms we’d love to see them on. [When we first approached publishers,] Shu Yoshida and Scott Rohde and me said hey how can we work on third-party IPs with your guys’s engineers? And we sort of all realized that we’d rather them working on their own IPs. So out of necessity we’re like, ‘You know we should start our own group that can handle that kind of stuff.’ And it’s also because, I’ve been talking to Randy Pitchford a lot about bringing Borderlands to Vita. We’re like how are we gonna do this, cause we’re busy with stuff… we talked to [publisher] 2K and said what if we handled it? What if we handled the production oversight and the development of the game, of course with Gearbox’s involvement and 2K’s w69 เข้าสู่ระบบ close involvement. And we brought Gio on to sort of build that whole vision. And working with an external studio, so Iron Galaxy Studios in Chicago is handling the development of Borderlands 2 Vita. And that’s just the start, so we’ve got a massive list—we’re calling everyone trying to get that list as much as possible. A lot of issues come around clearances or intellectual property ownerships and stuff like that. And there’s of course always a balance because you wanna share as much information as possible, but when you’re dealing with other peoples’ properties, it’s always a balance. It’s a very interesting journey—I would say within the next six months we’ll have at least one if not a few announcements to make on that front. They’re hustling. They’ve got a full team now—three guys now, full-time—working on the list and hunting it all down, making sure we’ve got a lot of stuff coming. Schreier: When you say a few สล็อต announcements, are you talking third parties on Vita? Boyes: Depends. Again, a couple announcements are coming from that group, so whether it is coming from a country to this one, or on a different platform, new platform, there’s multiple potential— Schreier: Oh, so you’re talking about localization also? Boyes: They handle anything having to do with either new platforms or coming, localizing it for our local territory. Schreier: I know there was talk about Sony having their own internal localization group… Boyes: We have—we work with, we have first-party in Worldwide Studios, we have a lot of great localization talent. So we either work with them on that stuff or we work with external parties to help localize the content. But the key is I think in general is to transition our role as more of a business solutions provider for partners so when they come to us like, ‘Here’s what we really want to do, we don’t have enough time to do this part or that part,’ and that’s when our team can come forward and say ‘Hey, listen, let’s help you with this or that.’ Schreier: So if I’m Joe Kotaku Reader, and I’ve been following this for a little while now, I see you guys promising lots of stuff to come, I see Gio’s tweets back in August, and I say—what does that mean for me? When am I gonna start seeing results of this stuff? You said you have announcements to make in a few months, and I don’t want to take the steam away from those announcements, but is there anything you can say to those people that can kind of assure them that there is stuff coming for their Vita, their PS4? “We’re doing a lot of different things that are gonna make pockets of people happy.” – Adam Boyes Boyes: It’s tough because we’re doing a lot of different things that are gonna make pockets of people happy. There’s not like one thing that’s gonna make everyone’s mind explode. The key is to bring people that are fans of certain content great stuff. So if people are fans of Japanese content, you can imagine that’s a place we’re putting a lot of effort into. People who are fans of the Vita, you can imagine we’re putting lots of effort into that. Even with PS4, right, people who weren’t necessarily planning on content, or whether there’s a PC game we think should come over. There’s a lot of things that are happening in that space… I would say in the next year’s time, if you’re a fan of Japanese games, if you’re a fan of Vita, then hopefully we’ll have a little treat for you. Schreier: Okay, so, full disclosure: I’m a big fan of Japanese games. I’m a big JRPG guy. Over this past generation, I saw tons and tons of games that stayed in Japan, and while you’d have a few niche publishers—the XSEEDs and Aksyses and Atluses of the world—that are bringing some of those over, a lot of them are stuck, especially on the PSP. And for me as a PSP owner, I was like, ‘Jesus, Japan is getting all these cool games that I want to get my hands on.’ Do you envision that continuing to happen? Some w69 เข้าสู่ระบบ of that stuff wasn’t localized because it was niche, some of it wasn’t localized because companies couldn’t see the sales potential there—are you guys more willing to take risks on those types of games? Boyes: That’s the thing like, we also revamped our whole sort of financial strategy group, and so we’re doing really deep dives on the commercial viability of a lot of products. So you can imagine—and I’m trying to tread the balance of I don’t wanna make a lot of promises that people like, ‘wahh I thought you said this’—but imagine us watching TGS, and when there’s content that’s been announced at TGS on our stage, the first thing we’re doing is making a list and saying, ‘Is there opportunity for that content to come to US?’ And then also going through the most popular stuff – you know when we were building lists there was a massive amount of requests for all kinds of huge IPs that are big in Japan. And those are the ones we’re going after, based on the popularity of the requests, so you can imagine there’s lots of… whatever games I say, [people are] gonna be like ‘Ahh, it’s coming!’ Schreier: With the caveat that this is all up in the air, this is all in negotiations, are there any that you guys have in mind that you would really like to bring over here? Boyes: I think a lot—we get a ton of requests for Yakuza, a ton of requests for Shenmue. We see the lists. Like everything that people have tweeted Gio, literally we have a person that compiles those lists and prioritizes based on how many requests we’ve gotten. And I think to date there’s well over 10,000 mentions across like forum threads and stuff like that. So those are the ones we’re focused on. But I think the challenge is always that there’s so many different intricacies, going into is the creator there, what’s the current status, does the publisher have other things going, so it’s not as easy as like, ‘Why are you taking so long?’ There’s a lot of things you have to do. And because it is a new thing that we’re doing, it’s also difficult to sit down with a partner saying, ‘Hey, we’re gonna do this, it’ll be fine.’ You can’t imagine that the Gearbox team and Randy Pitchford would be like, ‘Oh yeah yeah yeah take our baby and e19 just whatever.’ They want to be really involved and they want to be sure we build trust. So I think what you’ll see is the first couple will take longer, and then once we get a couple of those games, especially ones localized from Japan over here, then I think you’ll see the cadence increase. “Once we get a couple of those games, especially ones localized from Japan over here, then I think you’ll see the cadence increase.” – Adam Boyes Schreier: That’s good to hear. When you say that you’re targeting games in Japan, you mentioned Yakuza, you mentioned Shenmue—those are older games. Are you looking at PSP games? Are you looking at PS3 games? Boyes: You could imagine that every piece of content that’s come to those platforms over in Japan, we’re looking at bringing over. It’s also a balance of like, is it gonna be commercially viable if there isn’t some sort of HD remix, should it come just as the native version, should we port it up? And so those are conversations, again—I worked at Capcom, now I work with Sony, so this is my second Japanese company. It’s about trust. And it takes a long time to have those conversations and make sure everyone feels comfortable, especially ’cause e19 it’s like, we haven’t released it before in America, how’s it gonna do and stuff like that. So it’s a long process. But I’m very hopeful. The whole reason we started the group is to bring great content that you love back over here. Schreier: Cool. Al DeLeon, Sony PR: Do you have a wishlist, Jason? Schreier: All of my readers want Final Fantasy Type-0, which is a PSP game that was never brought over here. That’s like number one request from everybody. Boyes: It’s on the list. It’s building the list. Schreier: Another one is that Suikoden PSP game that was released in Japan but never made it here. Is that something that you’ve gotten requests for? https://kotaku.com/this-rpg-is-topping-charts-in-japan-but-americans-may-5885491 Boyes: It’s on the list, yeah. Schreier: That’s good to hear—it’s exciting. Look out for tons more PS4 coverage later this week, including our review tomorrow at 9am Eastern.

Reader's Thoughts (3)

SlotMaster4608

I love the overall aesthetic of the platform. The animations, visual effects, and sound design make the gaming experience more dynamic and immersive. It's one of the reasons I keep coming back. Sometimes I wish there were more ways to earn rewards through loyalty programs or frequent player bonuses. Adding seasonal events or special challenges could enhance the excitement even further.

HighRoller4782

The variety of games is excellent, including table games like blackjack, roulette, and baccarat, in addition to slots. This keeps the platform interesting and allows me to switch games depending on my mood. I love the overall aesthetic of the platform. The animations, visual effects, and sound design make the gaming experience more dynamic and immersive. It's one of the reasons I keep coming back. I really enjoy playing the slot games here. The variety is amazing, from classic reels to modern video slots with interactive bonus rounds. Every spin feels like an adventure, and the graphics and sound effects are top-notch, making the experience immersive and exciting.

CasinoKing9921

The progressive jackpots are thrilling, and it's exciting to watch the jackpot amounts grow as more players spin the reels. I hope they add even more jackpot slots because it adds a lot of excitement to the gameplay. I really enjoy playing the slot games here. The variety is amazing, from classic reels to modern video slots with interactive bonus rounds. Every spin feels like an adventure, and the graphics and sound effects are top-notch, making the experience immersive and exciting. The mobile interface is smooth and intuitive. I can play all my favorite slots on the go without experiencing any lag or glitches. The design is responsive and user-friendly, which makes gaming on my phone just as enjoyable as on my computer.

Continue the Journey

Tim Schafer Doesn't Want You To Worry About Sales

**Summary:** If there’s one thing Brütal Legend and Psychonauts creator Tim Schafer doesn’t want you spending valuable brain cycles on, [[link]] it’s the sales figures for video games—especially his own. The Double Fine Pr...

View Recipe →

Quiet, All Of You...We're Approaching Jurassic Park's Debut Trailer

**Summary:** Telltale’s Jurassic Park game has broken [[link]] cover, with this debut trailer showing that it at least has rain, electric fences and dinosaurs in it! https://kotaku.com/jurassic-park-reopens-in-surprising-v...

View Recipe →

Meet StarCraft II's Brutalisk

**Summary:** Blizzard has spawned a new Zerg strain [[link]] for StarCraft II, the race’s biggest and most brutal, the legendary Brutalisk. So what is this giant monstrosity? And what does it do? Well, as those of you who ...

View Recipe →

Friendly Links

สล็อต p31 เครดิตฟรี 188 u31.com เข้าสู่ระบบ u31 เครดิตฟรี 31 บาท winner55 ww winner55 สมัคร winner55 เครดิตฟรี​ winner55 ทางเข้า สล็อต​ winner55 com เพื่อ เข้า ระบบ ค่ะ สมัคร winner55 เครดิต ฟรี 188 ทางเข้า winner55 ผ่านโทรศัพท์มือถือ​ Yono all app all yono app go rummy holy rummy royally rummy rummy 365 rummy 51 rummy best rummy golds rummy mars rummy master rummy modern rummy nabob rummy noble rummy satta rummy star rummy wealth rummy win yono all app yono apk yono arcade yono business sbi yono business rummy meet joy rummy rummy new app rummy nobel rummy royal Yono all app Yono all app Yono all app สล็อตฟรี สล็อตฟรี ทดลองเล่นสล็อตฟรี โปรโมชั่นสล็อต U31 com h25 com สล็อต m358 เครดิตฟรี 188 w69 slot เครดิตฟรี 188 บาท pxj เข้าสู่ระบบ winner55 ทางเข้า สล็อต l86.com สล็อต pg168 ทางเข้า ทางเข้า w88 ใหม่ ล่าสุด bk8สล็อตฟรี PIGSPIN เครดิตฟรี 100 huc99สล็อตฟรี dafabet mc888 riches888pg jinda44 e19 betdog sbfplay ufa747 pay69 slot ดาวน์โหลด ufa888 riches777 g2g1bet H25 h25 com สล็อต​ h25 com เข้าสู่ระบบ​ h25 com สล็อต​ h25 com เข้าสู่ระบบ​ u31 game เข้าสู่ระบบ u31 เครดิตฟรี 188 u31 เข้าสู่ระบบ w69 w69 slot ทาง เข้า​ w69 slot ทางเข้า​ w69 slot เครดิตฟรี 188 บาท​ w69 เข้าสู่ระบบ​ h25 com สล็อต​ H25 สล็อต u31.com เข้าสู่ระบบ u31 ทางเข้า u31 เข้าสู่ระบบ ทางเข้า winner55 ผ่านโทรศัพท์ มือ ถือ winner55 ทางเข้า สล็อต pg123 h25 com เข้าสู่ระบบ โค้ดเครดิตฟรีสมาชิกใหม่ล่าสุด Y1 Games Y1 com Y1 apk y1 game Y1 com Game y1 com games Y1 COM Y1 Games Y1 App Y1 Game all yono app yono all rummy yono all app all yono rummy y1 games latest betdog y1 games y1 com สมาชิกใหม่ รับเครดิตฟรีทันที เครดิตฟรี Yono Rummy Yono All APP l86 l86.com สล็อต HUC HUC99 w88 huc HUC99 n98 pp slot super slot n98 z16 ทางเข้า z16 z16 เครดิตฟรี z16 เครดิตฟรี188 l86 l86.com สล็อต huc99 huc99 huc99 com 75r 75r com 75r.com เครดิตฟรี 128 w69 w69 slot w69 เข้าสู่ระบบ e19